Durak Online - Das beliebte Kartenspiel. Spiel mit deinen Freunden! Finde neue Freunde! Sei ein Champion! Durak (Betonung auf a russisch - дурак. "Durak" bedeutet Narr. Der Narr in diesem Spiel ist der Verlierer – der Spieler, der noch Karten hat, wenn alle anderen Spieler keine Karten mehr haben. Das auf. Der Durak muss die Karten mischen und wird dann als Erstes angegriffen. Das brauchst du: Spieler; Kartendeck mit 36 oder 52 Karten (es.
Durak (Kartenspiel)von Ergebnissen oder Vorschlägen für "Durak (Kartenspiel)". Überspringen und zu Haupt-Suchergebnisse gehen. Berechtigt zum kostenfreien. Durak Online - Das beliebte Kartenspiel. Spiel mit deinen Freunden! Finde neue Freunde! Sei ein Champion! Durak (Betonung auf a russisch - дурак. Der Durak muss die Karten mischen und wird dann als Erstes angegriffen. Das brauchst du: Spieler; Kartendeck mit 36 oder 52 Karten (es.
Durak GET A FREE QUOTE VideoДУРАК - Фильм Юрия Быкова Durak ist ein traditionelles russisches Kartenspiel. Ziel des Spiels ist es, nach aufgebrauchtem Deck möglichst schnell alle Karten loszuwerden. Als Durak wird derjenige Spieler bezeichnet, der als letzter Karten auf der Hand hat. Durak (russisch Дура́к Durák, deutsch ‚Dummkopf') ist ein traditionelles russisches Kartenspiel. Ziel des Spiels ist es, nach aufgebrauchtem Deck möglichst. Hier werden die Regeln vom Kartenspiel Durak kurz und knackig erklärt. Durak ist in Russland sehr beliebt und wird oft in der Transsib gespielt. Durak Online - Das beliebte Kartenspiel. Spiel mit deinen Freunden! Finde neue Freunde! Sei ein Champion! Durak (Betonung auf a russisch - дурак.
Zahlreiche Spiele, die seriГsesten Online Durak zu. - SuchformularMöglicherweise ziehen dann einige der letzten Spieler keine Karten. The new attacker is the next player in turn after the defender, and the new defender is the player after that. All trademarks are property of their respective owners in the US and other countries. The original attacker has Ufc Box for Geldspielautomaten Tricks an attack, then the player to defender's Durak has priority and so forth going clockwise. If you are dealt the lowest trump the six or if you draw it from the talon, Siegtor Island are allowed to exchange it for the face up trump, placing your six of trumps under the talon and adding the turned up trump to your hand, at any time before the talon is exhausted.
The best known of these games is Podkidnoy Durak fool with throwing in and when Russian players refer to Durak, they usually mean this game or one of its variants such as Perevodnoy Durak transfer fool.
Prostoy Durak simple fool is less popular than it was, but is still played in Russia and several neighbouring countries. Rules Rules.
Setups players - 36 cards. Useful Links. Beginner's Guide. Subscribe to Newsletter. Technical Issues: support tabletopia. Are you sure? Show graph.
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Gifting on Steam The Steam Community. Support Forums Stats. Cards discarded due to successful defences are placed in a discard pile next to the talon.
The player who has the lowest trump card will be the first attacker note that there is no obligation to play that lowest trump card as the first card.
The player to the attacker's left is always the defender. After each round of attack play proceeds clockwise. If the attack succeeds see below , the defender loses their turn and the attack passes to the player on the defender's left.
If the attack fails, the defender becomes the next attacker. A trump card of any rank beats all cards in the other three suits. For example, a 6 of trumps beats an ace of any other suit.
The attacker opens their turn by playing a card face up on the table as an attacking card. The player to the attacker's left is the defender.
They respond to the attack with a defending card. The defender attempts to beat the attack card by playing a higher-ranking defending card from their hand.
The defender must play a higher card of the same suit as the attack card or play a card of the trump suit there is no obligation to play the card of the same suit, you can use trump cards to beat off the attack anytime.
The defending cards are placed on top of the attack card overlapping it, so both cards are visible and it is clear which cards are attacking and defending cards.
After the first attack, if the defender is successful, the attacker may launch a new attack. If they cannot or if they pass, then the player to the left of the defender may start a new attack or pass the chance to attack to the next non-defender going clockwise around the table.
For each new attack which is defended successfully by the defender, the player who led that attack played the last attack card may start a new attack.
After the original attack, attacks can only be made if the new attack card matches the rank of any card which has already been played during that round.
If the player who led the last attack choose not to attack again and all future attacks during the round of attacks then the original attacker may make a new attack, if they pass on making an attack then players to the defenders left may attack or pass and so on going clockwise around the table.
There cannot be more than six attacks in each round. Each new attack card is placed to the left of the last attack card and the defender plays their defending card on top of the new attack card creating a row of attack and defence cards.
The defender must respond to the new attack in the same fashion as the first attack by playing a card of the same suit of the new attack card with a higher rank or a trump card.
All other players may make a new attack if the defender has successful defended the last attack. The original attacker has priority for making an attack, then the player to defender's left has priority and so forth going clockwise.
Some variants only allow cards to be added to the attack once the first defending card has been played.
At any point during a round of attacks, if a defender is unwilling or unable to beat the most recent attack card, they may give up their defence and must pick up all the cards played during that round of attack both defending and attacking.
In addition the other players may choose to shed cards matching ranks of any card which have already been played in this round which the defender must also pick up.
In this case the round of attacks end and the player to the defender's left starts the a new round of attacks.
If, however, the defender has beaten all attacking cards and no other players are willing to make another attack or if the defender beats the sixth attack card, the defender has won the round of attacks.
In this case all cards from that round of attack are placed in the discard pile and the defender starts a new round of attacks as the attacker and the player to his or her left becomes the new defender.
At the end of each round of attacks against a defender, whether or not the defence was successful, each player draws new cards from the deck until they have six cards in their hand unless the deck has been exhausted.
The main attacker draws as many cards as necessary first, followed by any other attackers in clockwise order, and finally the defender.
The defender's final card must beat the last attack card, otherwise they must pick up all the cards played during that round of attacks.
If the talon is exhausted, and a player has played all their cards, they are eliminated from the game. The last person left with cards in their hand is the loser the fool or durak.